The game was started. We both chose not to use any points from our pot, just the abilities that our characters had. Captain Grant, leader of the Liberators had the "Network of Supports" perk and rolled 3 goals and chose the "Lucky Devil" ability. Vladimir Vrex, the Crimson Professor, leader of the Sinister Syndicate had the "Bastion of Science" perk and rolled 3 goals as well. Vladimir enhanced one of his Skelebots with "Gadget X and a Utility Belt". He then pocketed a smoke grenade if his plans are foiled. The Professor also had the "Wealth" ability and chose the aid of a level one follower, Wach. One of the Professor's deadly hounds.
The Liberators won the initiative and choose to let the Syndicate to start activating characters.
The Liberators still had the imitative and again allowed the Sinister Syndicate to go first. Vladimir started by moving from charge range of Captain Grant and explored the main objective, but did not find success. Continuing to let me activate, both hounds charged Yuri dealing no damage. The Skelebot advanced out of cover and took aim at Lester, but the return fire would hit the Skelebot damaging the ally.
Jet then stepped in and activated Monique who had the "Burst Fire" ability. He placed his blast template over the hounds taking out one of them from the peril and then activated Yuri. He then searched the main plot point but failed to find the hidden plans.
The Liberators had activated all their personnel, and were forced to allow the Sinister Syndicate to activate. The final Skelebot searched the ancient statue. With the aid of gadget X the robot was able to obtain the plot point that was hidden inside.
The game ended with a 4 to 1 victory for the Sinister Syndicate. Great game and look forward to playing Pulp Alley a lot more.
P.s. It should be noted that we played two games, one of which the Liberators were able to claim victory.
As always thanks for reading,