Showing posts with label Chaos in Carpathia. Show all posts
Showing posts with label Chaos in Carpathia. Show all posts

Friday, 30 November 2012

Chaos in Carpathia: Monsters Vs. Humans

After receiving the latest warband updates from Tom, Jet and I couldn't wait to to try them out.

The Nosferatu was one of the warbands with a major overhaul. They now have an evasive, take out your targets one by one kinda feel. Very skulky and stealthy, which I am a huge fan of.

Because of these changes I wanted to try them out. Enter my Nosferatu vs Jet's Hungarian Monster Hunters. Jet was kind enough to host for the evenings event and here is our playing area.

For objectives on my side of the table their were the statue, the grave and the alchemist table. On Jet's side their was the pagan statue, the lamp post and the old tree stump. The church was the key location.

The interiors for the buildings. The person of interest is located in brown building closest to the bridge.

For secret objectives I had The Hunt, The Score and The Search. For the score I choose Bjorn. Lucian was chosen for the search. Jet had The Search, The Score, and The Rescue. For the score he chose Lucien and for the search he choose Konrad Von Krumm. For campaign cards I had Feat:Resolve and Jet had The Apostate. You can view the rules for the secret objective and campaign cards on Jet's blog here.

Below is how the deployment for the game started. I decided to have Lucian closer to the objectives as I he was my searcher. The rest of the warband was centralized to advance in any direction needed.


Jet deployed most of his warband closer to the person of interest due to having the rescue secret objective.





The rest of his warband was centralized to challenge the oncoming threat.




The game was underway. The first turn Lucien was moved to the statue and claimed a clue from my side of the table. The rest of the warband rushed towards the small band of hunters, including Bjorn, my target for the score.

One ability I like about the Nosferatu is Mind Control. I made good use of this ability having The Baron command a wolf forward to charge one of Jet's hunters and tie them up in melee.

Jet sent the good doctor and Konrad to find clues from the pagan statue. He used this little strategy so I would have to try and guess which one was the actual searcher. Helmet and Ernst were rushed forward to the person of interest.

Seeing Helmet and Erst rushing to the person of interest I sent three of my ghouls to intercept.



 Lazlo and Bjorn were able to take out the wolf I had sent in earlier. I knew I had to keep them on the defensive. The Baron took the form of the Man bat and rushed in after Bjorn. He then ordered his wolf to attack Lazlo with another use of mind control. Ghoul, Chuckals Charlie charged in to aid the wolf against Lazlo.

One of the new abilities for the Nosferatu is Elusive. This allows the vampire to change a extra 3 inchs if the model stays out the enemies line of sight. I was able to use this power to creep up to the corner of the church. From there Lucien used his mind control on Charlie to attack Lazlo which killed the hunter.

While this was happening, Helmet was able to make his way into the building and almost all the way to the person of interest.

Georgie, Nameless and Freddie Three legs all rushed to the building with person of interest only to find the door was locked. Luckily Nameless was able to rip the door down for entry next turn.



Before rushing off to the next objective Lucien used his mind control on the wolf to move and attack Bjorn but was unable to bring the wolf under his control (TN4, Resolve check). Due to the elusive ability and staying out of sight, Lucien was able to almost make it to the objective to search next turn.



Charlie moved to engage Alder and with some marvelous rolls was able to take down the crossbowman. The Baron reverted back to vampire form and with the aid of the wolf was able to slay the slayer Bjorn. (It was a great turn for the Nosferatu). All the while Konrad was sneaking in the background across the river to get to the lampost clue.

Nameless and Georgie rushed into the building to engage Helmet and try and kidnap the person of interest. But Helmet proved too mighty and was able to keep the ghouls at bay.

Erst charged Freddie to prevent him from aiding the other two ghouls inside the building.


 

With the last clue in his grasp Lucian began to search the old tree stump only to come up empty. (What a time to flub a roll!) Viewing this as his chance Jet ran Konrad directly over to Lucien to stop him from searching next turn. The good Doctor after finding a clue at the lamp post charged toward his final objective, only to be headed off by Chuckals and The Baron.




Nameless and Georgie continued their melee with Helmet, but the Slayers resolve would not be broken.

At the beginning of the next turn I knew Lucien had to act to survive.  Unfortunately for me Jet played his Apostate campaign card, which nulled Lucien's activation unless I paid two fate, I only had one. Konrad proceeded to try and slay my vampire only to miss. (Lucky me)
 



After leading the good Doctor to his heavenly home The Baron and the wolf moved to surround the monster hunter leader.

After dealing with Freddie Three Legs, Erst moved into the building to aid his comrade. Helmet used all his resources to try to deal with the ghouls but their endurance proved stronger then expected.

The game then came to a close. The final score for the Nosferatu was four. Two for The Score for taking down Bjorn and two for the hunt. For destroying 50% of the monster hunter's warband while your warband stays above 50%.

The Hungarian Monster Hunters final score was three. One for The Search for obtaining two clues from his side of the table with Konrad. Two for The Rescue for holding the person of interest for two turns.

It was a game I thought I had in the bag until Lucien botched his roll on the search. Then Jet played The Apostate and I started to get nervous. Luckily I was able to hold on for the victory!

The new lists rock! Great job Tom!

P.s. Our next adventure of Delves is scheduled for this weekend. Stay tuned for the adventure recap.

Thanks for reading,

Tenz

Monday, 19 November 2012

Chaos in Carpathia: Werewolves Vs Monster Hunters

Over the weekend Jet and I were able to get in a game of Chaos in Carpathia. While were were waiting on some of the changes for the Nosferatu and Brotherhood warbands I decided to break out my newly painted Werewolves against his Hungarian Monster Hunters. Here is how the game went.

We had three objectives on each side of the table. The Tomb, Warlock Statue and the Campfire for the Werewolf side. The small cabin, Warlock stature (different one) and the altar for the Monster Hunter side. The tower was the key location and the medium cabin housed the person of interest.

The interiors were displayed with the tiles from my Descent board game. The tower had four levels including a basement. The Medium cabin had a main level and a basement which was where the POI was located.


We continued on with our campaign. Jet was leading and received the benefits for it. (You can check out the rules Jet created for campaigns here). The secret objectives were drawn. The Werewolves had The Hunt, The Kidnapping and The Invasion. The Hungarians had The Rescue, The Invasion and The Search. (You can see the rulings for the secret objective cards here).

With the special warband rules created by Jet, it enabled him to deploy up to half his warband into the key location if he had The Invasion secret objective card. Jet decided to use said power and deployed Helmet (Slayer) and two others to the area.

Now the game was underway. With the excitement of finally playing again after a bit of a hiatus we forgot to take a few snaps of the opening round. Lets fast-forward to round two.

With the campaign rules each player is allowed to draw one campaign card which they can use in the game or keep to add a campaign point. I drew the Secret Passage which allows me to basically put a doorway where I need one.

On turn two my pack leader - Craven the Gutripper (Props to Eddie for the name, from one of our Werewolf Apocalypse games) was in range of the tower. I made a sharp senses roll and discovered the Monster Hunters were inside. I used my Secret Passage card and emerged out of the shadows to attack Helmet. Luckily for him his faithful companion took the attack and was ripped to shreds.


Having The Search secret objective card Jet had Konrad move across the board after obtaining his first objective from the small cabin on his side of the table.

Reckless Ralph, the only inmate quickly headed to capture the POI to obtain the victory needed for The Kidnapping secret objective.

While Ralph was heading to the POI, Ravage and Red Mane rushed to head off the other Monster Hunters.

Shadowstrider rushed into the Key location to aid Craven and dispatched with Lazlo's pet monkey.

Red Mane was able to feast on the wench Elizabetha, but the silver axe of Bjorn proved to great for the mighty Ravage. Bjorn then took chase after the inmate followed behind by Adler.

Ralph fulfilled his orders and captured the POI. "Craven will be most pleased!"

A overhead shot of the for mentioned actions.

Count Konrad continued to the tomb finding the last objective needed for The Search secret objective card.

Bjorn rushed into the cabin engaging Ralph but was unable to rescue the fair lady from his clutches. Red Mane was tailing behind to assist his crazed companion.

Shadowstrider fell to the silver sword of Helmet, but not before taking Lazlo to the grave with him. Craven easily mauled Ernst as he was petrified with fear from his terrifying aura.

The game ended on turn six with a 4-3 victory for the Werewolves. I received 2 points for The Kidnapping secret objective, 2 points for The Hunt and none for The Invasion as I was never in control of the key location. The Monster Hunters received 2 points for The Search for obtaining two objectives, 1 point for The Invasion as he outnumbered me in the key location and none for The Rescue as I was in control of the POI.

It was a good night of adventure gaming and the Monsters were finally able to win one over the Von Krumms!

Till next time and thanks for reading,

Tenz


 

Wednesday, 7 November 2012

The Wolf Pack Commeth......

With all the fun Jet and I have been having with Chaos in Carpathia I decided it was time to branch out and start another warband. With having two human warbands, (Brotherhood & Gypsies) I wanted to even things out and chose to create the Werewolves to go along with my Nosferatu.

I was able to name a few of the models but I am still pondering some of the others. I wanted each name to be rememebered and feared as we played through our campaign!

Without further adieu here is the finished product. 

 Here we have the Pack Leader. I haven't been able to settle on name for this bad boy but I am sure it will be intimating. I decided to give him a bump in Agility and Vitality as well as Terrifying Aura. 


This is Reckless Ralph. The only inmate in the warband. He is a little of his rocker and will do anything the wolves order him to do.



For now we shall call him Red. Red is your standard werewolf with an upgrade of Iron Will x1. This will help keep him around if the hunters are able to swarm. 


Shadowstride is another standard werewolf, but has a upgrade in Speed Burst. This will ensure he is able to begin the carnage sooner rather then later.



This was another model I have yet to name. What sets this guy apart from the others is his extra use of Killing Strike. This makes him a vicious foe in battle.


Beast has been given the upgrade of Dodge x1. This will help pick off the long ranged attackers.

The total warband will consist of three werewolves, the pack leader and one inmate. I have designed each werewolf so that their costs are similar. This allows me to interchange them as needed.

Thanks for reading,

tenz

Wednesday, 31 October 2012

Clap For The Wolfman.....

With the recent adventure for Delves in the books I decided to return to one of my Chaos in Carpathia projects, the Werewolves. One of the models I received from Four-Color Studios for the Delves kick-starter was the "Clawed Stalker". As soon as I had this model in my hands I knew it would make the perfect pack leader. The sculpt oozes with personality and gives you a look and feel similar to the original Wolfman.


Upon completion of the Wolfman, I proceeded to paint an inmate for the war-band. This model is from the Fantasy Flight Games board game Descent. The model painted up quite easily and was fun to paint.


Stay tuned as the next post will feature part two of the Delves campaign.

Cheers,


Tenz

Friday, 5 October 2012

CiC: The Dice gods taketh away - Part Two!

Last week Jet popped over for an evening to continue on with our Chaos in Carpathia campaign: Humans Vs. Monsters.

For this game Jet used his Were Wolves. The war-band consisted of The Great Wolf, two were wolves; Black Maw and Howler and three inmates.

I chose to go with my Brotherhood. They consisted of the Kardinal of Wisdom with hound, the Priest of Mercy with hound, three Veteran Brothers; Justice, Wrath and Valor and two Brothers; Vengeance and Penance.

The stage was set and the game was underway. Both players had deployed and were ready for some action. Jet cruised his Were Wolves up the middle. Not one to back down from a fight the Brotherhood advanced forward to meet the charge!


I should mention the Keep was assigned as the key location, and the cabin in the middle right housed the person of interest. The objectives on Jet's side were a small log cabin and the middle statue. On my side the objectives were the Grave marker and middle statue. Their was also a underground objective, the alchemist table, that counted for what ever you needed it to be.







Seeing the vile Great Wolf move forward and obtain his first objective, Mercy, the Brotherhood Priest did the same. All under the protection of his fellow brothers.



The rest of the Brotherhood, lead by Wisdom moved up the right to flank the foul creatures!





The next turn Valor moved slowly to the corner of the statue seeing one of the Wolf's henchman. The crossbow rose and the bolt struck true. The inmate was reduced to 0 vitality but passed the resolve check with ease.
 

Howls could be heard for miles thru the Carpathian Mountains as the Great wolf issued his orders. Knowing innocence we at stake the Brotherhood did not flinch nor stray from the sight of the beast, but rather charged with a proven courage!

Vengeance would lead the charge targeting the Great Wolf, but missing horribly. The crazed inmate would fall into attack the Brother wounding him.


Wrath would then rush forward to aid his brother, separating him from the Great Wolf. With a swing of his axe, the blade would strike true but not penetrate the thick hide of the abomination!


This battle would prove to be my demise. (As the dice gods had shun me once again. I believe the average roll was one goal with five dice, but I did roll 7 dice for one goal at one point) The Brotherhood were unable to push the beast back and the causalities would be many. The treacherous Black Maw would blaze forward into Vengeance ending his life.



While the skirmish was taking place Mercy slowly crept to the next objective, trying to go unnoticed to his opponent.







The Great Wolf would take down the Veteran Brother Wrath and then advance on to the Brother Penance.




 The cunning beast that is Black Maw left the melee to deal with Valor who was raining arrows on the wolf band. With one slash he would drop Valor to zero vitality, luckily his iron will was enough to over come the vicious blow.


The mighty resolve would be shorted lived as the inmate would advance on Valor. He was unable to deal with the damage, allowing Valor to meet his heavenly brothers.


The next turn would be the last for the Brotherhood. The Wolves would wipe out their existence, except for the Priest who was lost in his finding in the underground.





The Wolves win 6-2. Jason had the hunt and two score cards for 6 points. I would get two points for my search card and obtaining two objectives.

All in all it was a great game. Even though the dice were against me, Jet got a well deserved win.

The Brotherhood will be back to deal with those mongrel pups!!


Cheers and thanks for reading!


Tenz