The first item on the agenda was to create a character. I decided to have Jason create two characters where it was just the both of us.
The first character was a Human Wild Slayer.
Everyone starts with a standard 4D (4 six-sided dice) in each trait. Your trait scores are mostly modified by equipment, which is reflected above. For those who chose a race with a favored class, your class trait would increase by 1. Because Jason choose to be human, any class is a favored class, which is why he has 5D in his class trait (Fighter).
We opt'd to use the role play traits which allowed the player to have an added edge in a specific area outside of an encounter. Jason's Wild Slayer chose intimidation which he felt suited his character.
For his second character, Jason rounded out the group with a Elvish Bard.
Right off the bat Jason decided to head his Bard (Dancing Gypsy lady) to the wizards table. I then had him make an Adventure Challenge and classified it as Arcane. I then referenced the Adventure Challenges Master Table to find the TN number he would need to roll, which is 3. What I mean by this is Jason would need to roll 3 goals on his 5 dice to successfully pass that challenge and see what secrets the tome holds. He proceeded to roll only getting , one 4 and one 5. (In goal system a 4+ on a D6 is one goal and a 6 would grant you two goals.)
The fight continued with the Wild Slayer bringing down the great axe on the undead champion. Jason rolled 6D for his attack. He had a class trait of 5D but because the bard was aiding in combat he received an additional +1D. Jason scored 5 goals to my 2 goals. The Slayer hit its mark! Now that Jason hit the undead skeleton he had to roll to determine the damage caused. When determining the damage you roll your Strength trait plus any weapon modifiers (+2D for Great Axe) and the number of goals you bested the target by. In this case it would be +3D. This gave him a total of 9D vs my toughness of 5D. Jason rolled and got 10 goals, and I rolled 4 for the skeleton. His attack caused 6 damage to the Skeletal Champion's hp, which was enough to kill the undead horror.
The combat would continue on, with the Wild Slayer taking a few big hits but was able to stay alive long enough to take down the Wight.
All in all it was good time. I didn't use all the creature powers as I am still a little green with the system. We did find that revealing the map as we go slowed the game down a little. For the next dry run we plan on having the board deployed before hand with all baddies on the table.
I am still working on terrain and models for the opening adventure and hoping to have everything in order for next Saturday. I am aiming to provide a sneak peak of whats to come, so stay tuned!
Thanks for reading,